Blizzard, Riot, Epic and other companies joined forces to fight toxic behavior in network games

Toxic behavior is a well -known problem in network games. After all, people are very fond of calling crayfish anyone but their loved ones! Different developers tried to fight this with different methods, but in the end they came to the conclusion that for the sake of the highest good, it was worth combining efforts.

The new initiative is called Fair Play Alliance and includes over 30 companies, including Riot Games, Blizzard Entertainment, Epic Games, Discord, Twitch And Xbox. The main task of the Alliance is to transmit to each other knowledge about how to support a healthy and friendly community in network games.

As the senior technical designer https://hellofortunecasino.co.uk/login/ says Riot Games Kimberly Well (Kimberly Volol) in the commentary for Kotaku, in the modern world there is no division into live communication and network. Now they are part of one reality. Apparently in the perfect universe according to Riot Games The players on the network communicate in the same way as they communicate with people in real life.

Fair Play Alliance wants to create a single set of standards of behavior that will help suppress hostility in online communities. Earlier, companies filled all the cones on this field themselves, but now they began to share observations of toxicity – thus, a certain knowledge base will appear, which will avoid many problems in new network games.

Ahead of the alliance is a lot of work. For example, how to capture the subtleties of context? Relatively speaking, bosom roots can formally swear at each other, but there will be no aggression in this – both understand that this is not seriously. But if random strangers belp streams, everything is perceived in a completely different way – that very toxicity arises.

At the moment, Fair Play Alliance has decided to conduct several lectures as part of the GDC 2018. The developers tell how the behavior of players can change from the game design, from where hostility grows, how to change the culture, starting with a culture in your company, and so on.